Monday, October 09, 2006

It doesn't end!

I still haven't had my presentation for school yet....Will it ever happen? Just twiddling my thumbs because until it happens...well school just doesn't feel over! I want to feel like its done! Its like a perpetual nightmare that keeps coming back to haunt me. FINISH ALREADY!!

Thursday, September 07, 2006

Side VIew

Thursday, August 17, 2006

Close Up

Wednesday, August 16, 2006

I can almost taste it

Saturday, August 12, 2006

Front view


still need to work out the lighting and shadows.

Thursday, August 10, 2006

skin


yes...unhuman humans are creepy.

Friday, August 04, 2006

Uncanny Valley



Funny thing. I always argue why realistic looking CG characters just can't envoke an emotional response from a viewer yet I'm modeling a realistic looking head. I also think puppets still beat CG hands down...no matter how technically advanced we get. Anyways no need for me to argue my point because of course somebody already thought of it before me. I really just like the graph as it explains my fear of zombies and stuffed animals scientifically.

Uncanny Valley:
http://en.wikipedia.org/wiki/Uncanny_Valley

Markerless Motion Capture:
http://www.digitalproducer.com/articles/viewarticle.jsp?id=54623

3D Landscape



Been playing around more with the Maya vue 5 plugin. Just posting a pic for now as it takes too long to render out.

Crunch Time




So why does this work? I've been struggling to get my displacement maps to work in Maya all week long. For some reason they show up here and I don't know why. After several failed attempts and also restarting from scratch I got frustrated and actually hit a bunch of random input nodes when creating the shader....the result was that actually worked. (the lesson here is that if something doesn't work just kick it). All my attempts to recreate the same shader have failed, even when applying it to the same file. I think it is time to stop trying to figure it out and just accept my little miracle for what it is. Time to move on and texture. 2 weeks left. No more time to be picky. I can pick apart everything I make till the cows come home but I'm hoping others wont be so hard on me. It's only my first model...I can do better next time.